//==============================================================================
// Axeman_anim.txt
//==============================================================================

import Egyptian_Axeman_Shield_anim.txt

//==============================================================================
define Cleave
{
   set hotspot
   {
      version
      {
         VisualParticle sfx a muspell cleave
      }
   }
}

//==============================================================================
define Muspell
{
   TechLogic none/Relic Fire of Muspell
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }   
   set hotspot
   {
      version
      {
         Visualparticle sfx a fire weapon
      }
   }
}

//==============================================================================
define Egyptian2HandAxe
{
   SetSelector
   {
    
     TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
     set hotspot
     {
        version
        {
           Visual Attachments E Axe 2handed Standard
		   connect ATTACHPOINT Muspell hotspot
        }
     }
     set hotspot
     {
        version
        {
           Visual Attachments E Axe 2handed Copper
		   connect ATTACHPOINT Muspell hotspot
        }
     }
     set hotspot
     {
        version
        {
           Visual Attachments E Axe 2handed Bronze
		   connect ATTACHPOINT Muspell hotspot
        }
     }
     set hotspot
     {
        version
        {
           Visual Attachments E Axe 2handed Iron
		   connect ATTACHPOINT Muspell hotspot
        }
     }    
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_idleA
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_idleA
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
					ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_idleA
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
					ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Bronze
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_idleA
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
					ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
   	}
   	SetSelector 
   	{
     		set hotspot
         {
            version
            {
					VisualGranny Axeman_idleA
         	}
         }
   	}
   }
}

//==============================================================================
anim run
{
   SetSelector
   {
      TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true
			tag SpecificSoundSet 0.30 false SoldierMarching checkVisible
			tag SpecificSoundSet 0.80 false SoldierMarching checkVisible			
//-- end auto generated section
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true
			tag SpecificSoundSet 0.30 false SoldierMarching checkVisible
			tag SpecificSoundSet 0.80 false SoldierMarching checkVisible				
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true
			tag SpecificSoundSet 0.30 false SoldierMarching checkVisible
			tag SpecificSoundSet 0.80 false SoldierMarching checkVisible				
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Bronze
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true
			tag SpecificSoundSet 0.30 false SoldierMarching checkVisible
			tag SpecificSoundSet 0.80 false SoldierMarching checkVisible				
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
			set hotspot
    		{
				version
     			{
					Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true
			   tag SpecificSoundSet 0.30 false SoldierMarching checkVisible
			   tag SpecificSoundSet 0.80 false SoldierMarching checkVisible				   
//-- end auto generated section
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
    			}
			}
			set hotspot
    		{
				version
     			{
					Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true
			   tag SpecificSoundSet 0.30 false SoldierMarching checkVisible
			   tag SpecificSoundSet 0.80 false SoldierMarching checkVisible				   
//-- end auto generated section
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
					ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
    			}
			}
			set hotspot
    		{
				version
     			{
					Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true
			   tag SpecificSoundSet 0.30 false SoldierMarching checkVisible
			   tag SpecificSoundSet 0.80 false SoldierMarching checkVisible				   
//-- end auto generated section
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
					ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Bronze
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
    			}
			}
			set hotspot
    		{
				version
     			{
					Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true
			   tag SpecificSoundSet 0.30 false SoldierMarching checkVisible
			   tag SpecificSoundSet 0.80 false SoldierMarching checkVisible				   
//-- end auto generated section
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
					ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
    			}
			}
   	}
   	SetSelector 
   	{
     		set hotspot
         {
            version
            {
					VisualGranny Axeman_WalkA
         	}
         }
   	}
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Bronze
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
   }
}

//==============================================================================
/*
anim WalkAttack
{
   SetSelector
   {
      TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkAttackA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag Attack 0.40 true   
			tag GenericSound 0.40 true   
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true   
			//-- end auto generated section
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkAttackA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag Attack 0.40 true   
			tag GenericSound 0.40 true   
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true   
			//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkAttackA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag Attack 0.40 true   
			tag GenericSound 0.40 true   
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true   
			//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Bronze
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_WalkAttackA
			//-- auto generated by the bang animation tool
			//-- do not hand edit these values
			tag Attack 0.40 true   
			tag GenericSound 0.40 true   
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true   
			//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
   }
}
*/
//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_DeathA
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Bronze
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
			set hotspot
			{
				version
				{
				Visual Infantry E Axeman_boredA
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry E Axeman_boredA
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry E Axeman_boredA
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Bronze
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
				Visual Infantry E Axeman_boredA
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
   	}
   	SetSelector 
   	{
     		set hotspot
         {
            version
            {
					VisualGranny Axeman_IdleA
         	}
         }
   	}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_FlailA
		    tag SpecificSoundSet 0.15 false MaleFlail checkVisible			
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_FlailA
		    tag SpecificSoundSet 0.15 false MaleFlail checkVisible				
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_FlailA
		    tag SpecificSoundSet 0.15 false MaleFlail checkVisible				
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Bronze
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual Infantry E Axeman_FlailA
		    tag SpecificSoundSet 0.15 false MaleFlail checkVisible				
			ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
			ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
			connect RightHand Egyptian2HandAxe hotspot
			Connect leftforearm EgyptianAxemanShield hotspot
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name axeman_aomsp23noword
         version
         {
            VisualGranny axeman_aomsp23noword
         }
      }
      set hotspot
      {
         name axeman_aomsp23spotted
         version
         {
            VisualGranny axeman_aomsp23spotted
         }
      }
		set hotspot
      {
         name axeman_aomsp20isthatthe
         version
         {
            VisualGranny axeman_aomsp20isthatthe
         }
      }
		set hotspot
      {
         name axeman_axeman_x05yesmyqueen
         version
         {
            VisualGranny axeman_x05yesmyqueen
         }
      }
		set hotspot
      {
         name axeman_x05BowToArkantosA
         version
         {
            VisualGranny axeman_x05BowToArkantosA
         }
      }
		set hotspot
      {
         name axeman_x05BowToArkantosB
         version
         {
            VisualGranny axeman_x05BowToArkantosB
         }
      }
		set hotspot
      {
         name axeman_x05BowToArkantosC
         version
         {
            VisualGranny axeman_x05BowToArkantosC
         }
      }
		set hotspot
      {
         name axeman_x05AmbushA
         version
         {
            VisualGranny axeman_x05AmbushA
         }
      }
		set hotspot
      {
         name axeman_x05AmbushB
         version
         {
            VisualGranny axeman_x05AmbushB
         }
      }
	}
}

//==============================================================================
anim WhirlwindAttack
{
   SetSelector
   {
      TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false FireGiantAttack checkVisible
//-- end auto generated section
// Hacked by GTS because animation too long
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
				Connect FRONTABDOMEN Cleave hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false FireGiantAttack checkVisible
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
				Connect FRONTABDOMEN Cleave hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false FireGiantAttack checkVisible
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Bronze
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
				Connect FRONTABDOMEN Cleave hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.58 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.46 false FireGiantAttack checkVisible
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
				Connect FRONTABDOMEN Cleave hotspot
         }
      }
   }
}